Peter luckey, the developer of the Oculus Rift, has revealed his intentions for the device as being largely mainstream focused, contrary to it's currently large position in the indie game development community. "A lot of people, even if they know what VR is, see it as this tool to go in your basement and play halo. This perception is eventually going to change as VR becomes mainstream and people get to see VR applications in the fields of film and communication". Luckey clearly has ambition to get the Rift in the light of the public eye, When asked how he was going to achieve this he said, "It will be a mixture of creating compelling content and getting headsets out into the wild. I don't think a television ad can nearly be as effective as showing people this thing".
Although it may seem, Luckey has not completely forgotten the fans and followers of his product, he has said that he is working with large video
game publishers and that "there are multibillion-dollar game development studios doing serious work in VR." In addition EA and Ubisoft are potentially developing
an application for virtual reality gaming although nothing has been confirmed.
In other Oculus company news there is a brand new Oculus Rift model called Crescent Bay, Oculus chief executive Brendan Iribe said that it is not something ready
to be sold on store shelves but is much closer to that goal. There are many improvements implemented in this newer model such as 360 movement tracking and the model
as a whole is much lighter. Iribe says it is just as big a leap for the device as development kit 1 was to development kit 2.
In anticipation to the consumer release Oculus is working hard on developing it's very own audio tracking software, the software is just as if not more important
for the immersive experience of the Rift. Over at Oculus they are working just as audaciously on the visuals as they are on audio.
Only few software development companies have had the wildly fast success that Oculus has, It all started will a small team of people in 2012 on kickstarter looking to
develope this virtual reality device. Flash forward 2 years and they are a multi million dollar company working with industry giants.
Are you a fan of the Rift? If so are you looking forward the the what the future holds for it? It will be interesting seeing it jump from indie to mainstream market and to see how much of the original product they bring with them. Do you think the final version of the Rift will become legend or do you think it will fail to meet expectations?